Use the sheet below to make characters.
Notes: Void+Lowest Ring applies to Void as well.
Use the Custom Heritage Table below. Roll 2d10 on Orokos under the campaign name Kharma and pick whichever result makes you happier to roleplay.
Maho are not allowed in CC. In game purchases only.
XP spends come into effect the IC day after they are listed in your personal forum.
Titles that are available from CC are Clan restricted, shown below.
Custom Heritage Table:
- Famous Deed - An ancestor commited some great task or trial and was rewarded with an item of quality. You have inherited this item. Roll a ten-sided die again and add the resulting family heirloom to your starting items (1–3: a weapon, 4–6: a set of armor, 7–8: another item, 9: a horse or other animal, 10: a boat or estate). You choose one quality and the GM chooses one quality from the list of item qualities. The item recieves both qualities.
- Honorable Sacrifice - An ancestor died honorably in battle and left their mark on the family line. Gain Warrior's Resolve (regardless school restrictions).
- Wonderous Work - An ancestor created some great work of art that has a place of honor in a Clan or Imperial castle. Others expect you to live up to their example. Roll a ten-sided die again to determine an Artisan skill (1–3: Aesthetics, 4–6: Composition, 7–8: Design, 9–10: Smithing); gain +1 rank in that skill.
- Shrewd Advice - An ancestor was instrumental to the rise of a powerful family line. Their advice has been passed down and drilled into you from birth. Roll a ten-sided die again to determine a Social skill (1–3: Command, 4–6: Courtesy, 7–8: Games, 9–10: Performance); gain +1 rank in that skill.
- Discovery - One of your ancestors made an incredible discovery, invented something of great importance, or uncovered an ancient secret. Thanks to family lore, you have at least a rudimentary understanding of the subject of their discovery. Roll a ten-sided die again to determine a Scholar skill (1–3: Culture, 4–5: Sentiment, 6–7: Government, 8–9: Medicine, 10: Theology); gain +1 rank in that skill.
- Ruthless Victor - One of your ancestors claimed a bloody victory over a rival, smashing their forces with a cunning maneuver or seizing their domain after vanquishing them in battle. From this relative or their story, you learned well the importance of brute force. Roll a ten-sided die again to determine a Martial skill (1–3: Fitness, 4–5: Martial Arts [Melee], 6–7: Martial Arts [Ranged], 8: Martial Arts [Unarmed], 9: Tactics, 10: Meditation); gain +1 rank in that skill.
- Elevated For Service - One of your ancestors was raised to the samurai caste for saving the life of an important official. Your family honors their memory by continuing to pass along the basics of their original occupation. Roll a ten-sided die again to determine a Trade skill (1–3: Commerce, 4–5: Labor, 6–7: Seafaring, 8: Skulduggery, 9–10: Survival); gain +1 rank in that skill.
- Stolen Knowledge - An ancestor learned a secret of another school and clandestinely passed it down through the ages; now, it has reached you. You know one additional technique. Roll a ten-sided die again to determine the category (1–3: kata, 4–6: shūji, 7: ritual, 8: invocation, 9: kihō, 10: ninjutsu), and then select one technique with a prerequisite of school rank 1 and learn that technique. You can perform that technique even if it is not normally allowed by your school. Gain the disadvantage Scorn of [Group] if the technique is used openly in a scene containing members of that group.
- High Heritage - You can trace your lineage to the Clan Champion or Imperial Line. Gain the Blessed Lineage advantage (this can be gained in excess of the normal character creation limit on advantages).
- Unusual Name Origin - Your name is not among the list of your ancestors. Perhaps this is a sign of a new and brighter destiny. Or misfortune. Pick two rings and swap their values.
- Crab: Twenty Goblin Crab, Witch Hunter, Perfect Land Sect Member.
- Crane: Yojimbo, Perfect Land Sect Member.
- Dragon: Yojimbo, Advisor, Gunso, Perfect Land Sect Member, Yoriki.
- Lion: Yojimbo, Gunso, Perfect Land Sect Member, Yoriki.
- Mantis: Yojimbo, Perfect Land Sect Member.
- Phoenix: Yojimbo, Gunso, Perfect Land Sect Member, Yoriki, Witch Hunter.
- Scorpion: Yojimbo, Perfect Land Sect Member.
- Unicorn: Yojimbo, Perfect Land Sect Member.
- Ronin: In Service to a Lord, Spy, Perfect Land Sect Member.